CURATED STORIES
Different worlds. Unexpected connections. A few ways into the collection.
- Exhibits
- 17
- Objects in stories
- 126
EXHIBIT 01FROM WOODEN TOY TO SHARED LANGUAGE
A system for imagination
The brick did not begin as an icon. It became one through repetition, precision, and the radical idea that today’s pieces should still connect with yesterday’s. These objects turn the company, its tools, and its most familiar forms into subjects worthy of building.
8 objects
EXHIBIT 02CASTLE · SPACE · PIRATES
Three worlds, one invitation
8 objects
EXHIBIT 03BILLUND · MEMORY · MAKING
Inside the Home of the Brick
8 objects
EXHIBIT 04A TINY ICON, MADE MONUMENTAL
Up-Scaled Minifigures
9 objects
EXHIBIT 05FORTRESS · FAIRY TALE · FANTASY
How to build a kingdom
8 objects
EXHIBIT 06TWENTY-FIVE YEARS OF MAGIC
The wizarding world, rebuilt
Harry Potter models have repeatedly returned to the same places, characters, and symbols. The fascination lies in watching scale, color, parts, and building technique change while the world remains unmistakably itself.
9 objects
EXHIBIT 07SCREEN WORLDS, REFRAMED
When stories become objects
8 objects
EXHIBIT 08OBJECTS THAT DO SOMETHING
Movement, mechanism, play
8 objects
EXHIBIT 09STAR WARS, REDUCED TO FORM
Icons in silhouette
8 objects
EXHIBIT 10PETALS · LEAVES · BONES
Nature, translated
8 objects
EXHIBIT 11NINTENDO · MEMORY · MECHANISM
From pixels to pieces
Early video games built enormous worlds from severe limits: a grid of pixels, a few buttons, and just enough motion to let imagination finish the scene. These models translate that digital language into a physical one. Flat sprites gain depth, controllers become brick-built objects, and movements once calculated by a console are recreated with gears, cranks, and cams.
8 objects
EXHIBIT 12THE MINIFIGURE BECOMES EVERYONE
Four centimeters of possibility
9 objects
EXHIBIT 13BUILDING A NORTH AMERICAN MARKET
LEGO by Samsonite
2 objects
EXHIBIT 14THE LEGO IDEAS EXPERIMENT
The crowd becomes the creator
9 objects
EXHIBIT 15CLASSIC SPACE ACROSS GENERATIONS
One emblem, many futures
11 objectsFIFTEEN YEARS OF SPINJITZU · STORY · LEGACY
NINJAGO Across Generations
NINJAGO began in 2011 with four ninja, a patient teacher, elemental weapons, and a new form of spinning play. It could have remained one adventure. Instead, serialized storytelling allowed its characters to grow while dragons, mechs, temples, cities, villains, and entire realms continually rebuilt the world around them. By its fifteenth anniversary, NINJAGO had become LEGO’s longest-running homegrown entertainment world—a theme old enough for one generation to introduce it to the next. This collection tells that story through the complete group of seven golden minifigures made for the tenth anniversary, the character and legacy figures created for the fifteenth, and two displays that turn those milestones into one family portrait.
23 objects
EXHIBIT 17BRICKLINK DESIGNER PROGRAM · VOTE · FUND · BUILD