CURATED STORIES

Different worlds. Unexpected connections. A few ways into the collection.

Exhibits
17
Objects in stories
126
A system for imaginationEXHIBIT 01

FROM WOODEN TOY TO SHARED LANGUAGE

A system for imagination

The brick did not begin as an icon. It became one through repetition, precision, and the radical idea that today’s pieces should still connect with yesterday’s. These objects turn the company, its tools, and its most familiar forms into subjects worthy of building.

8 objects
Three worlds, one invitationEXHIBIT 02

CASTLE · SPACE · PIRATES

Three worlds, one invitation

8 objects
Inside the Home of the BrickEXHIBIT 03

BILLUND · MEMORY · MAKING

Inside the Home of the Brick

8 objects
Up-Scaled MinifiguresEXHIBIT 04

A TINY ICON, MADE MONUMENTAL

Up-Scaled Minifigures

9 objects
How to build a kingdomEXHIBIT 05

FORTRESS · FAIRY TALE · FANTASY

How to build a kingdom

8 objects
The wizarding world, rebuiltEXHIBIT 06

TWENTY-FIVE YEARS OF MAGIC

The wizarding world, rebuilt

Harry Potter models have repeatedly returned to the same places, characters, and symbols. The fascination lies in watching scale, color, parts, and building technique change while the world remains unmistakably itself.

9 objects
When stories become objectsEXHIBIT 07

SCREEN WORLDS, REFRAMED

When stories become objects

8 objects
Movement, mechanism, playEXHIBIT 08

OBJECTS THAT DO SOMETHING

Movement, mechanism, play

8 objects
Icons in silhouetteEXHIBIT 09

STAR WARS, REDUCED TO FORM

Icons in silhouette

8 objects
Nature, translatedEXHIBIT 10

PETALS · LEAVES · BONES

Nature, translated

8 objects
From pixels to piecesEXHIBIT 11

NINTENDO · MEMORY · MECHANISM

From pixels to pieces

Early video games built enormous worlds from severe limits: a grid of pixels, a few buttons, and just enough motion to let imagination finish the scene. These models translate that digital language into a physical one. Flat sprites gain depth, controllers become brick-built objects, and movements once calculated by a console are recreated with gears, cranks, and cams.

8 objects
Four centimeters of possibilityEXHIBIT 12

THE MINIFIGURE BECOMES EVERYONE

Four centimeters of possibility

9 objects
LEGO by SamsoniteEXHIBIT 13

BUILDING A NORTH AMERICAN MARKET

LEGO by Samsonite

2 objects
The crowd becomes the creatorEXHIBIT 14

THE LEGO IDEAS EXPERIMENT

The crowd becomes the creator

9 objects
One emblem, many futuresEXHIBIT 15

CLASSIC SPACE ACROSS GENERATIONS

One emblem, many futures

11 objects
NINJAGO Across GenerationsEXHIBIT 16

FIFTEEN YEARS OF SPINJITZU · STORY · LEGACY

NINJAGO Across Generations

NINJAGO began in 2011 with four ninja, a patient teacher, elemental weapons, and a new form of spinning play. It could have remained one adventure. Instead, serialized storytelling allowed its characters to grow while dragons, mechs, temples, cities, villains, and entire realms continually rebuilt the world around them. By its fifteenth anniversary, NINJAGO had become LEGO’s longest-running homegrown entertainment world—a theme old enough for one generation to introduce it to the next. This collection tells that story through the complete group of seven golden minifigures made for the tenth anniversary, the character and legacy figures created for the fifteenth, and two displays that turn those milestones into one family portrait.

23 objects
Built by the CrowdEXHIBIT 17

BRICKLINK DESIGNER PROGRAM · VOTE · FUND · BUILD

Built by the Crowd

2 objects